The Awakened

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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The hunt begins

It took weeks, but finally the acolytes managed to clear out a den of cultists from a nearby city. The cult was new, and most likely many of its adherents did not even know they were part of a cult, thinking they were merely part of a secret society that encourages art and finer things in life. That is how many of Slaaneshs cults begin. No matter, they are now purged from Calixis and the acolytes return to their base of operations in Hive Sibellus.

The uneventful journey was stopped by a sudden explosion, which destroyed a large part of the monotrain the acolytes were riding in. In what seemed to have been a miracle from the God-Emperor himself, the acolytes survived the explosion and the following fall to the ground with no serious injury. However, it soon became evident that a group of unknown soldiers were executing survivors of the crash one by one.

After a brief battle, the acolytes managed to find a damaged datapad from one of the attackers, which yielded the name Calistria. They also discovered a vehicle a couple kilometers from the railway. After inspection, the acolytes discovered that all the flight data had been purged from the cogitator, and that any further recordings were disabled. This would have needed someone very capable with technology. Perhaps a tech-priest.

By juzmander

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Homecoming (log)

After the acolytes returned to Hive Sibellus, they found out that their safe house, as well as a few nearby buildings, had been destroyed in an explosion. In search of answers, they headed to the local arbitrator headquarters and started to scour through the vast archives for the name of Calistria. After finding a few leads, and after securing a permission to check the bombing site themselves, they started to make their way back to their leveled safe house. However, while travelling through middlehive, they were attacked by a sniper. The sudden shot and death of an unfortune bystander caused mass panic on the crowded streets and the acolytes barely managed to get to safety in the chaos. Not content to just flee, they gave chase to the assassin and followed the trail to a local dwellcomplex. Soon they were able to find the source of the shots in a local dwelling, but unfortunately the sniper was long gone, having left behind a murdered family.

The acolytes resumed their investigations and returned to the bomb site. After reaching their destination, they were once again attacked by an unseen sniper. With two of the group heavily wounded, the acolytes and the arbitrators at the bomb site managed to drive away the attacker. Unfortunately the sniper had left behind him traps, and one of the arbitrators was killed by a mine. Still, evidence suggests that the acolytes, or the arbitrators, had managed to wound the attacker.

While searching through the ruins of their old safe house, the acolytes received a message from their master, inquisitor Irquol Sul. The message was delivered via astropath, and it ordered to them to evacuate Scintilla immediately.

Flight was arranged for the group, and soon they were on an orbital shuttle heading towards Emperors Black Mercy, a Black Ship of the Inquisition. The acolytes spent the next few weeks aboard the unnerving vessel, and finally arrived to their destination, the planet of Landunder.

By juzmander

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In the sunken city (log)

The acolytes descended down into the bowels of the floating city, and headed for a safe house assigned to them. At the safe house, they were contacted by inquisitor Irquol Sul via hologram. After delivering the news to the inquisitor, most importantly the name of Calistria, the inquisitor gave new orders to the acolytes. Apparently Calistria Lireas is a rival inquisitor, a radical in Irquol Sul’s words, and that she has started to eliminate inquisitor Sul’s acolyte cells. However, her grasp of Landunder is tenuous, and the assassination of Garvel Gral, a key member in her organization should disable her network on the planet. Which is what the group was then instructed to do.

Beginning their search in The End, which is a local name for the underhive, the acolytes were accosted by a group of hivegangers. The psyker attempted to scare the gangers off by using a small amount of psychic force. Yet, as it often is with the energies of warp, this backfired as a massive torrent of electrical psychic energy washed over a large section of The End. This was bound to cause problems for the acolytes…

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First attempt (log)

Following the surge of psychic force was a widespread panic in the area. The acolytes decided it was best to make themselves scarce. After having cleared from the area and patched any injuries from the blast, it was time to begin investigating further into Garvel Gral. By a few inquiries they were able to discover a possible hideout of the culprit. He was known to reside inside a gang hideout. A gang known as The Copper Stalkers.

Now having the knowledge of the location of the hideout, they were able to pick up patterns of the hideout guard patrols and what the hideout seemed on the outside. A possible window of opportunity on the landing pad on the 12th floor revealed itself. Further investigating into Garvel Gral in the Arbites archieves allowed the acolytes to recognize him if they were to meet inside the hideout.

A plan was set on how to enter the hideout through the landing pad. Taking out the single guard was a trivial task with the help of a simple psychic trick for shrouding any gunfire and a few carefully aimed shots. The acolytes rappelled themselves onto the landing pad and headed for the doorway. Entering the hideout and eliminating a few loose ends to cover their exit they soon discovered that the hideout’s vastness and complexity may in fact prove troublesome for the finding of Garvel. Still, although discouraged by the fact, they decided to head onwards to the upper floor.

They ran into a group of gang members. A battle broke loose. Gunfire, psychic powers and the clanging of melee weapons were surely enough to wake up the entire hideout. It was time to call the infiltration mission a failure and evacuate. While making their way back to the 12th floor and the landing pad, they could already hear the rampaging gang members climbing the stairs. Quickly setting up another rappel to the streets from the landing pad and covering their exit with suppressive fire, the acolytes were able to escape.

In summary, a severely injured psyker, wasted bullets and a gang hideout on alert – credentials for a not-so-successfull mission. Maybe next time…

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